Saber has put together a well-judged melee system that has depth thanks to combos, parries, and dodges, but is still simple enough for you to largely revel in the slaughter. Shooting feels sturdy and powerful, but it's in the middle of blood-soaked brawls that Space Marine 2 really comes alive. That’s where Space Marine 2 switches into melee mode, and the satisfying strikes of its chainsword come into play. While at range your guns will easily tear these crowds apart, there’s simply not enough ammunition in the galaxy to hose them all down before they break through your line of fire. They even clamber over each other to form writhing towers that scale shear walls. A tidal wave of raptor-like Hormagaunts, supported by handfuls of imposing Warriors, crash against barricades and buildings. The invading Tyranids (think Starship Troopers’ bugs as designed by HR Giger) arrive in swarms, courtesy of Saber’s impressive World War Z engine which can render a thousand enemies on screen. The mission I played, aptly named Invasion, had me carve a path of corpses through jungle swamps and concrete bunkers during the early stages of an alien attack.
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